If set, it disables alternative tech trees, leaving available only the original tech tree of each faction.Ĭ&C:Reloaded 1.6.0 released with latest CnCNet support and tons of changes. Added new Skirmish/Online Game option: "Disable Alternative Tech Trees". Allied artillery and the Nod experimental stealth harvester got new graphics. Added the tool MapTool for making massive map conversions without the help of Final Sun/Final Alert 2 Map Editors with +90 profiles compatible with C&C Reloaded: For now, depending the difficulty you'll face that mission with any of these friends: In the future it will change so now consider it as a (beta) challenge. Added a remake of the first mission from the RA1 campaign "It Came From Red Alert" with RA2 graphics. Added the new alternative tech tree for the GDI, based on the Tiberium Wars vehicles with a Tiberian Sun skin: The classic Ion Cannon is still used in the Tiberian Sun campaigns: Fire can ignite trees nearby and thus over time spread like a wildfire until the affected trees are burn or the fire disappear. Re-enabled fire propagation in explosion & trees like in Tiberian Sun. No alliances allowed.Ĭ&C: Reloaded 1.7.1 released with latest CnCNet support and tons of changes.
This Super Weapon has a limited attack range around the structure like in Tiberian Sun. When deployed it paints targets making them a 50% more vulnerable.
The old TS:Firestorm unit with a portable EMP cannon. Added 2 units available at the civilian Tech lab: => When submerged it switch the missiles with waterproof missiles that function like torpedoes. => In the surface (default behaviour) it can hit ground and air targets with the twin missile pods. It has 2 working modes: surface and submerged. Nod receives naval anti-air support with the Hydra submarine. Grinded mode produces money when the enemy unit is destroyed: Enemy units that are being grinded can't move and/or attack. Unlike the standard Apocalypse tank it has no air weapons. Apocalypse tank replacement in the alternative Soviet tech tree. Specially the missing name of some TS missions. It can be downloaded in the downloads section:Ĭ&C: Reloaded 2.1 released with latest CnCNet support and tons of changes. Now 5 units can be queued at once when shift-clicking the sidebar icon. Helipads can be used to sell aircrafts like the Service Depots. Can be combined with the Ion Storms game option. Every few minutes meteors fall randomly in the map. A massive mech that shoot a powerful laser that split in multiple lasers when hits enemy vehicles.
Another secret unit for the civilian Tech Lab: Redeemer.
Is based from the unit in TW: Kane's Wrath but with small changes: It is a vehicle that deploys permanently into an infantry bunker. Added a new secret unit for the civilian Tech Lab: Nod Reckoner. Early game unit for Yuri wich is capable to do Kamikaze attacks if emerges to the surface (deploy mode): Added a new Yuri naval unit: Mini-Submarine. Ares upgraded to the latest version 3.0.
If somebody is interested to read the full changelog, please visit here:Ĭ&C: Reloaded 2.2 released with latest CnCNet support and tons of changes. Now the GDI Firestorm Defense will be available without the Super Weapons option enabled. Added an initial attack delay for Magnetrons. Now is possible to mix Resources from Tiberian Sun and Red Alert 2 with the new Map Editor:
Added the new alternative tech tree for the Brotherhood of Nod, based on the Tiberium Wars units with a Tiberian Sun skin and two new structures: the Battle Lab (enables the tech tree) and the Mech Factory. New sidebar icons for GDI & Nod structures: New production clock animation in the sidebar. Added new translations for the XNA CnCNet Client (in-game translations will come in future releases): Added a new side selection option in skirmish/online menu: Random NO YURI.
Can be located in the sub-menu Mod Tools, along with other mapping tools. Added the FA2 Map Editor (& adapted for C&C: Reloaded). €‹- Updated cnc-ddraw library from version 1.3.9.0 to 1.4.0.0 Phobos upgraded to the latest version 0.2 (Release Candidate). The most noticeable changes of this release are: C&C: Reloaded 2.3 released with latest CnCNet support and tons of changes.